What Are Modern Abstract Strategy Games? From Azul to GIPF

Abstract strategy games represent one of gaming’s oldest traditions—think chess, go, and checkers. But while these classics endure, a quiet revolution has transformed the genre. Modern abstract strategy games combine the traditional emphasis on pure skill with contemporary design innovations that make them more accessible, visually striking, and thematically engaging than their austere ancestors.

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So what exactly defines this modern renaissance, and which games exemplify it?

Defining Abstract Strategy Games

True abstract strategy games share several characteristics:

No hidden information – All game states are visible to all players
No randomness – No dice, no card draws, no luck elements
No theme – Or at best, theme is pasted on rather than integrated
Perfect information – Players can theoretically calculate optimal moves
Pure skill – The better strategist wins consistently

Classical examples like chess fit this definition perfectly. Modern abstract games maintain these core principles while often softening the edges—adding aesthetic appeal, slight thematic elements, or accessibility features that don’t compromise strategic purity.

The GIPF Project: Abstract Games as Art

The GIPF Project, designed by Kris Burm, represents modern abstract strategy at its most ambitious. This suite of seven interconnected games—GIPF, TAMSK, ZÈRTZ, DVONN, YINSH, PÜNCT, and TZAAR—demonstrates how contemporary designers approach the genre.

YINSH exemplifies the project’s brilliance. Players place rings on a board, then move them to create rows of markers. But here’s the twist: forming a row lets you remove a ring, and the first to remove three rings wins. Yet fewer rings mean fewer moves available. This creates a strategic paradox—you must achieve your goal while simultaneously limiting your future options.

The game requires no luck, offers perfect information, and plays in 30-45 minutes. The components are minimalist but beautiful: black and white pieces on a hex board. It’s unmistakably modern in presentation while remaining traditionally abstract in mechanics.

DVONN presents another fascinating puzzle. Players place pieces on a hex board, then stack pieces on top of each other. Any stack not connected to a red DVONN piece gets removed from play. The board constantly shrinks as stacks become isolated, forcing players to balance aggressive expansion with defensive connection.

These games showcase how modern design creates depth through elegant core mechanisms that generate emergent complexity—not through rules overhead.

Azul: Abstract Meets Accessibility

Michael Kiesling’s Azul (2017) redefined what abstract strategy games could achieve commercially. Winner of the Spiel des Jahres (Germany’s prestigious game of the year award), Azul made abstract gaming approachable to mainstream audiences without compromising strategic depth.

The game uses a clever drafting mechanism. Players take turns selecting colored tiles from circular factory displays. Tiles you don’t take go to a central pool, available to opponents. Selected tiles must be placed in specific rows on your player board, with the goal of completing horizontal lines.

Strategic considerations include:

  • Which tiles advance your position most?
  • Which tiles will benefit opponents if left available?
  • How do you avoid negative points from tiles you can’t place?
  • What’s the optimal sequencing for completing rows?

The genius lies in the interaction between selection and placement. Every choice affects both you and your opponents. Taking certain tiles might advance your position while simultaneously helping opponents more—requiring constant evaluation of relative advantage.

Azul’s components elevate the experience. The chunky resin tiles feel substantial, making the abstract gameplay tactile and satisfying. The visual design, inspired by Portuguese azulejo tilework, gives the abstract mechanics a pseudo-theme that makes it more inviting than stark chess pieces.

Three sequels—Azul: Stained Glass of Sintra, Azul: Summer Pavilion, and Azul: Queen’s Garden—demonstrate the design’s flexibility. Each uses the core drafting mechanism but applies it to different spatial puzzles, showing how modern abstract games can spawn families rather than existing as isolated designs.

Hive: Abstract Strategy Goes Portable

John Yianni’s Hive (2001) reimagines what abstract strategy can be physically. Instead of a board, the playing surface builds organically as hexagonal tiles are placed. Each insect piece moves differently—the queen bee one space, the grasshopper jumps over pieces, the spider moves exactly three spaces, the beetle climbs on top of other pieces.

The objective is beautifully simple: surround your opponent’s queen bee. But achieving this with pieces that have asymmetric movement creates tremendous tactical depth.

Hive revolutionized portability. The entire game fits in a small drawstring bag—no board needed. You can play on any flat surface: a picnic table, airport floor, or coffee shop counter. This accessibility helped abstract strategy reach new audiences who found traditional board setups intimidating or impractical.

The game also demonstrates modern design’s willingness to iterate. Multiple expansions add new insect types (the mosquito, ladybug, pillbug), each with unique movement patterns that add strategic options without overwhelming the core system.

Onitama: Elegance in Minimalism

Onitama (2014) achieves remarkable depth with almost laughable simplicity. Each player controls five pawns on a 5×5 grid, trying to either capture the opponent’s master pawn or move their master to the opponent’s master’s starting space.

The innovation lies in movement cards. Five cards are in play each game, randomly selected from sixteen possibilities. Each card shows a unique movement pattern. On your turn, you use one of your two cards to move a piece, then exchange that card with the neutral card. Your opponent now has access to the pattern you just used.

This creates fascinating dynamics. Movement options constantly rotate. Patterns you use become available to opponents. You must think several turns ahead about which patterns will be available when, while adapting to your opponent’s choices.

Setup takes thirty seconds. Games last 10-15 minutes. Yet the strategic space is substantial enough to reward repeated play and skill development.

Santorini: Theme Meets Abstraction

Santorini (2016) pushes the boundaries of what “abstract” means. Designed by Gordon Hamilton, it features a Greek island theme with charming miniature buildings. But mechanically, it’s pure abstract strategy.

Players move workers around a 5×5 grid and build towers up to three levels high. Win by moving a worker from the second level to the third. The twist: opponents can cap buildings with domes, making them unclimbable.

The base game is elegantly simple, but Santorini includes god power cards that grant asymmetric abilities. Playing as Apollo lets you swap positions with opponent workers. Playing as Demeter lets you build twice. These powers don’t add luck—they add variety and replayability while maintaining perfect information gameplay.

This approach shows how modern abstract games can embrace asymmetry and variable setup without sacrificing the genre’s core appeal.

Why Modern Abstract Games Matter

The renaissance in abstract strategy demonstrates that “pure strategy” doesn’t mean “austere and inaccessible.” Modern designs prove you can have:

  • Beautiful, tactile components that enhance rather than distract
  • Reasonable play times (30-45 minutes instead of hours)
  • Lower rules overhead without sacrificing depth
  • Approachable themes that invite players in
  • Portable formats that don’t require dedicated gaming spaces

These innovations have brought abstract strategy to new audiences while maintaining what makes the genre valuable: games where skill dominates, where you can improve through practice, and where victory feels earned rather than lucky.


At Diagnostic Gaming, we draw inspiration from modern abstract designs that prove strategic depth doesn’t require overwhelming complexity. The best games create engaging decisions through elegant core systems—a philosophy these modern classics embody.